Roll 2d10

Two ten-sided dice added together give 2 to 20, averaging 11. Read one die as tens and the other as units instead and you have a percentile roll: use the d100 page for that.

Tap to roll one die:

Press R to reroll, Enter in the box to roll what you typed.

What a 2d10 is for

  • Fire Bolt for a character of level 5–10 (the cantrip grows to 2d10)
  • Hellish Rebuke with a 1st-level slot
  • Percentile rolls, reading one die as tens (see the d100 roller)

Want more dice or a modifier? Edit the box, for example 2d10+2.

2d10 odds

Totals run from 2 to 20 and bunch in the middle. Average 11.0.

TotalExactlyAt least
21.00%100.00%
32.00%99.00%
43.00%97.00%
54.00%94.00%
65.00%90.00%
76.00%85.00%
87.00%79.00%
98.00%72.00%
109.00%64.00%
1110.00%55.00%
129.00%45.00%
138.00%36.00%
147.00%28.00%
156.00%21.00%
165.00%15.00%
174.00%10.00%
183.00%6.00%
192.00%3.00%
201.00%1.00%

Roll history

Your results appear here and stay on this device only.

Questions people ask

What is the average of 2d10?

11, ranging from 2 to 20. An 11 comes up 10% of the time.

Is 2d10 the same as d100?

No. Summing two d10 gives 2–20 with a peak at 11. A d100 reads one d10 as tens and the other as units, giving 1–100 evenly.