D&D stat roller

Roll a full set of ability scores the way the Player's Handbook suggests: four d6, drop the lowest, six times. See every die, then move each score onto the ability you want.

Six scores land here.

Why 4d6 drop lowest makes stronger heroes

Dropping the lowest die throws away your worst luck on every score. The curve slides right and leans: 3d6 is a symmetric bell centred on 10.5, while 4d6kh3 peaks at 13 and averages 12.24. An 18 goes from 1 in 216 to about 1 in 62.

Score3d64d6 drop lowest
30.46%0.08%
89.72%4.78%
1012.50%9.41%
1211.57%12.89%
146.94%12.35%
154.63%10.11%
162.78%7.25%
171.39%4.17%
180.46%1.62%

Ability modifiers

Your modifier is (score − 10) ÷ 2, rounded down. It is what you actually add to rolls.

Score3–34–56–78–910–1112–1314–1516–1718–1920
Modifier−4−3−2−1+0+1+2+3+4+5

Point-buy costs (27 points)

Score89101112131415
Cost01234579

The point-buy value shown after rolling uses this table, extended below 8 and above 15 with the widely used community values, so you can compare a rolled set with the 27-point standard.

Questions people ask

How do you roll D&D stats?

The standard 5e method: roll four six-sided dice, drop the lowest, and add the other three. Do it six times and assign the totals to Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. In notation that is 4d6kh3 (keep highest 3) or 4d6dl1 (drop lowest 1).

What is the average of 4d6 drop lowest?

About 12.24 per score, versus 10.5 for straight 3d6. A full array averages around 73 points in total.

What is the standard array?

15, 14, 13, 12, 10, 8. It is the fixed alternative to rolling, worth exactly 27 points on the point-buy scale.

How does point buy work?

You start every score at 8 and spend 27 points. Scores 9–13 cost 1 point per step, 14 and 15 cost 2 each: a 15 costs 9 points in total. Scores above 15 are not allowed before racial or background bonuses.

Can I reroll a bad set?

That is up to your DM. A common house rule is to reroll if the total modifiers are +0 or lower, or if no score is above 13. RollPick shows the total modifier and point-buy value so you can apply whatever rule your table uses.